Master Of Pottery Pottery Guides Hub
Throw, fire, glaze, exhibit, and keep the workshop looping after the 1.0 release.
Master Of Pottery is a pottery creation and simulation game from AZGames. Version 1.0 left Early Access on 10 September 2026, after the 11 November 2019 preview period. The Steam page sits around $5.99, in-game money is yen, and reviews sit at Overwhelmingly Positive. You throw on a wheel, fire through drying, preheating, and high temperature, then paint and glaze before a second kiln pass. Finished work goes on booths. Visitors buy tickets, send letters, and later shop at buyer-set prices. This Pottery Guides Hub is the map for that loop.
The core day is still a solo workshop. Steam also lists Multi-player, and 1.0 added public and private rooms that pay online tokens. Rooms do not replace throwing, kiln work, or exhibitions. They sit beside the studio if you want tokens. Two people do not throw the same lump on one PC.
The production loop
Every serious piece follows the same order. You spend inspiration to start a work, smooth and shape clay, add parts if you have unlocked them, then run the first fire. After the bisque comes glaze and paint, then a second fire with no timing minigame. Rank is stamped when the piece is done. You store it in the warehouse, place it on a booth, or hold it for orders and apprentices.
- Throw and shape. Read the Throwing Clay Guide before you chase handles and fifty-part sculptures.
- Fire the first kiln. The Kiln Firing Guide covers drying, preheating, high temperature, and the inside-out burn.
- Paint and glaze. The Painting Glaze Guide is where zinc ash, stroke count, custom images, and DLC patterns live.
- Second fire, then the showroom. The Exhibition Guide covers tickets, TV ads, holidays, letters, and 1.0 tourist comments.
- Rank and reputation. The SSS Rank Guide explains why expensive clay, effort, parts, and style matching move a C toward SSS.
If you have not opened the game yet, start with Getting Started. That page walks Mason’s letter, the first-work tutorial, Next: Exhibition Day, the warehouse, the map, and why 100 inspiration a day is only about two pots.
Workshop pages
Use these pages when a single screen is blocking you.
- Getting Started — day one through the first exhibition, yen from tickets and letters, and what to buy in the store.
- Controls Guide — mouse wheel throwing, bulge buttons, kiln heat and cool clicks, painting strokes, camera orbit, and Steam Deck caveats.
- Throwing Clay Guide — smoothness, symmetry, bulge tools, then handles, lids, and spouts from the store, up to 50 parts.
- Kiln Firing Guide — the first-fire timing minigame, mistakes that only show after the burn, and the quiet second fire after glaze.
- Painting Glaze Guide — glaze first for quality, then paint volume, custom image import, and Qianlong, Medieval, Persian, and Cartoon packs.
- SSS Rank Guide — scoring stack, Pottery master at 10 SSS, and how kiln errors tank an otherwise expensive pot.
- Apprentice Guide — unlock at reputation 500, email requests, train every two days for 10 inspiration plus a fee, and Culture succession at 10 graduates.
- Exhibition Guide — booths, ticket price, publicity, heat, shop sales, Large exhibition hall, Marketing expert, and Tourist attraction.
- Inspiration Guide — the 100-a-day start, Tea House drinks after the day-33 teacup and day-41 teapot orders, and the 55,000¥ climb to a 150 cap.
- Orders Guide — customer briefs, style match, and the Tea House jobs that open drinks on the map.
- Custom Pattern Guide — import your own jpg or png onto a vessel, separate from paid DLC packs.
- Export Collection Guide — Export This Work, the Works folder, and how to drop a
.potteryfile into Collection.
Rank, clay, and upgrades
Guides tell you how to make a piece. Lists tell you what to buy. The Workshop Tier List Hub ranks clay, glaze, and upgrades once yen is no longer the bottleneck. Pair it with the clay ranking page when you are choosing a body for SSS, and with workshop upgrades when the store is full of handles you have not unlocked.
Late-game clay and glaze do more for letter rank than a pretty silhouette. Effort still matters: throwing strokes, paint strokes, and extra parts all feed the score. A cheap C pot is still useful. Keep a few for apprentice training so graduates are not failing your S pieces on day one.
Tools, patches, and the 1.0 rooms
The Workshop Tools Hub holds checklists that do not belong in a walkthrough. Use the achievements tracker when you are lining up Pottery master, Culture succession, Large exhibition hall, Marketing expert, and Tourist attraction. Use system requirements if you are installing on Windows or checking Steam Deck Playable notes.
The Patch Updates Hub tracks what 1.0 actually shipped. Read the version 1.0 notes for tourist comments, rooms, tokens, and Mason’s later mail. Pattern packs sit on the DLC page. Official store links and reviews live under community links and the review roundup.
How to use this hub
Play the loop, then jump to the page that matches the screen in front of you. If the wheel feels slippery, open throwing. If the kiln bar runs away, open firing. If visitors stall, open exhibitions and inspiration together: heat, ads, and daily pot count all feed the same hall. If a letter asks for a style you do not recognize, check painting and the DLC list before you spend a day’s inspiration on the wrong pattern set.
Do not grind yen on shop dumps while your booths are empty. Exhibition tickets and buy letters pay more than the map shop, and shop listings still spend inspiration. Two careful pots beat four rushed C grades when you are still learning the kiln. Once Tea House drinks raise the daily cap, you can add apprentice days and shop experiments without skipping the wheel.
Master Of Pottery rewards patience more than a combat rotation. The 1.0 rooms are there if you want tokens with other players. The wiki’s job is the studio: throw, fire, paint, show, and keep the next day’s 100 inspiration honest. When a patch changes a price or a booth, come back through this hub instead of trusting an old screenshot.
Frequently Asked Questions
Quick answers about throwing, firing, and running your showroom.
Where should a new player start?
Open Getting Started for Mason's letter, the first-work tutorial, and Next: Exhibition Day. Then learn controls and the throwing loop before chasing SSS.
What is the full production loop?
Throw and shape, first-fire through drying, preheating, and high temperature, paint and glaze, second fire with no minigame, then warehouse or showroom. Rank is set when the piece finishes.
Does the workshop include online play?
The throwing and exhibition loop is a solo studio. Steam lists Multi-player, and 1.0 added public and private rooms that earn online tokens. Two players do not share one wheel on the same PC.
How do I raise SSS rank?
Use later clay, glaze, and patterns, add throwing and paint strokes, attach up to 50 parts, fire the kiln cleanly, and match style and color. Details sit in the SSS Rank Guide.
When do apprentices and the Tea House unlock?
Apprentices appear by email after reputation 500. The Tea House opens after the teacup order around day 33 and the teapot order around day 41. See the Apprentice Guide and Inspiration Guide.