Master Of Pottery Exhibition Hall and Sales
Booths, tickets, ads, letters, shop prices, heat, and the 1.0 tourist comments that spoil a buy.
The exhibition hall is why Master Of Pottery is a simulation as well as a throwing toy. You place work on booths, set a ticket price, sometimes buy a TV or newspaper ad, and open the doors. Visitors walk, look, and occasionally write a letter begging to buy a piece. That letter is the good price. The map shop is the leftover price. Heat (popularity) on each work rises and then stalls; when the number stops moving, swap the pot. Version 1.0, shipped 10 September 2026, added real-time tourist comments so you can hear which piece is about to get that letter before the mail arrives.
Day one is still Mason’s tutorial plus Next: Exhibition Day. If that button is new, read Getting Started first. This page is the hall after the opening: booths, tickets, ads, holidays, letters, shop sales, heat, and the three exhibition achievements people actually chase.
Booths and Large exhibition hall
More stands mean more work on view, which means more visitors. Buy booths before vanity walls. Large exhibition hall is the achievement for building all booths. It is also good business. Empty corners do not generate heat. A full hall of mixed letters beats a single SSS bottle on a lonely pedestal.
Place with a little care. Visitors path through the room. Clustering every vase in one corner wastes the stands you paid for. Decoration assets (walls, floors, roofs, plants, benches) come from the decoration shop and from apprentice raw material. They help the look and the Decoration enthusiasts stamp (10 assets). They do not replace missing pots.
1.0 also added extra stands and a rest area souvenir counter through the online shop. Check the version 1.0 notes if a new furniture option appeared after your last session.
Tickets, ads, holidays, and heat
Ticket price is a curve, not a flex. High prices cut the crowd. Low prices cut yen. Business elite wants 500,000 total income, not 500,000 sitting in the wallet, so spending on ads is allowed. Marketing expert is 20 publicize actions on the Publicity tab (TV icon). Newspaper is the cheap daily. Magazine can make sense on busy weather. Later TV tiers often cost more than they return in tickets. Count visitors versus ad cost before you buy the loudest slot twenty times on purpose.
Holidays and weather change the hall. Sunny days and event days are when a modest ad can pay. Heavy rain is when you keep the newspaper and wait. After each show, read exhibition heat on each piece. When a work’s heat stops changing, swap it. Reputation is the long total that unlocks apprentices at 500. Heat on a single pot is the short-term interest meter.
Tourist attraction is 50,000 total visitors on the Information tab. That is a long stamp. Booths, better letters, rotation, and not overpricing tickets get you there. Ads help if they still profit. There is no skip. Rooms and tokens do not add 50,000 tourists.
Letters versus shop sales
Buy letters are the premium channel. A visitor falls for a work, mails you, and pays like a collector. Art merchant counts 20 sold works from letters and from the pottery shop on the map. The shop is worse money. It also spends inspiration, the same pool you use to throw and to teach. Use the shop to clear warehouse overflow after Collector (30 works) is safe, or to move a piece that has gone cold. Do not list your only SSS just to see a number change.
Later shop flow lets buyers set prices on listings. That is still not a letter. Treat buyer-set shop tags as a convenience tax: you get less, you spend inspiration, you free a shelf. Keep star pieces on booths until a letter comes. 1.0 comments are the tell. If tourists keep praising one urn, leave it on the stand and wait for mail.
Orders and the rest of the loop
Orders appear in the top right. Accept before you throw so size and logo requirements show while you decorate. Tea House teacup and teapot orders around days 33 and 41 unlock drinks that raise daily inspiration. Those orders are exhibition-adjacent mail, not hall decoration. Fail the brief and you delay the Tea House, which delays extra pots, which delays visitors.
SSS work helps but is not required for a living hall. A mix of honest A and S pieces with one SSS anchor pulls crowds. The SSS Rank Guide is how you make the anchor. This page is how you show it. Rotate. Price tickets for a full room. Publicize twenty times without bankrupt ads. Fill every booth. Let 50,000 people walk through.
Steam Multi-player and 1.0 public or private rooms sit beside the hall. Other players can visit and tokens can accrue, faster in public rooms. That is not a second local ticket office. Your yen still comes from the local show.
When the doors close, check comments, check heat, check mail. Then either throw tomorrow’s pots or buy the next booth. The hall is a loop you run on purpose, not a screensaver that prints 50,000 tourists while you only paint.
Frequently Asked Questions
Quick answers about throwing, firing, and running your showroom.
How do I start an exhibition?
Place at least one finished work on a booth and click Next: Exhibition Day. The first time is Grand opening. After that, it is your regular show loop.
Should I sell in the shop or wait for letters?
Wait for buy letters when you can. Shop sales pay a fraction and spend inspiration. Use the shop for cold overflow, not for your heat-leading piece.
What does Marketing expert require?
Publicize 20 times from the Publicity tab. Newspaper is the safe repeat. Count ticket return before buying expensive TV slots just for the stamp.
How do I get 50,000 tourists?
Fill booths, rotate works when heat stalls, price tickets for a crowd, and advertise when the math pays. Tourist attraction reads Total Visitors on the Information tab.
What did 1.0 change in the hall?
Real-time tourist comments during a show, extra stands and a souvenir rest area in the online shop, and public or private rooms that earn online tokens. Details are on version 1.0.
Does SSS rank fill the hall by itself?
No. Rank helps, but empty booths, stale heat, and greedy ticket prices still starve visitors. Mix letters and keep the stands full.